look sharp...

I Died

...in the summer of 2006.

death of a kind

So, I sort of died in the summer of 2006. After reading the bible's book of Hosea… I died… epistemologically speaking. After a life time of believing in a certain way, the book of Hosea convinced me to start all over again.

It was the summer of 2006 whist working on the summer break assignment from my old school (London School of Theology). The Old Testament God that confronted me in that story was radically different from the one taught to me all my life. This God in Hosea͛'s story was, bendy... flexible... creative... interactive & dynamic... fluid... Liquid! The God I had understood up until then was solid. Crazier still was that this God seemed to expect the same audacious liquidity from the prophet Hosea… of course, by implication that meant he would expect a radically more liquid me! That was how I began my process.

By 2007, I would be submitting The Manga Bible as my final year dissertation and my publishers would be going to print later that year. The Manga Bible was a phenomenal international success. My agent and friend Ed Chatellier suggested we create a study book based on The Manga Bible. I was already nearly two years into my spiritual revolution as I drove the project. Soon I realised the old plans had been breached. The Manga Bible Swot Book was no longer sufficient as a vehicle.

In the next few years, as my collection of study note books swelled, my wife and I began to understand more clearly what God had intended from before the start. Drink It! was born.

Drink It! presenters →

concept

The word, 'liquid', is borrowed from the Polish-British philosopher, Zygmunt Bauman's description of modernity's struggle with moral ambiguity. This ambiguity lead to the Jewish holocaust of the 1940s. He would go on to describe modernity as hard… solid, and post-modernity as soft… liquid.

Modernity - the hard; was the era of full employment, literacy, religious and moral certainty in Western civilisation. By the time of the holocaust and end of WWII, this World Order certainty would begin to erode up until the 80s, by which time full and long term employment would no longer be certain and religious and moral ambiguity would become the norm. The absence of certainty would require adaptability, flexibility and malleability. It was also a post- theological era since an increasing amount of Westerners would begin to see religion as irrelevant. The information age would further liquefy events, creating the age of post-literacy; this era is post modernity... the soft.

And so begs the question… how do you do God-think in a post-literate world? How do you talk about moral certainty in an age of ambiguity? How do you do 'truth', when your stock & trade is the business of truth in an age where there is no objective truth? How do you think, talk and live spirituality in this fast moving technological matrix we call the 21st Century?

Well… you do it using stories.

What I Teach→

dogma
story
creative thinking
visualisation
number of pages
days to conceive and complete, Drink It!
k
relevant years of human history in view
%
reliance on scripture

The book and Ministry

dogma
This bible course does not emphasis denominational doctrine. It was designed for all groups, denominations and beliefs, from the atheist to the Calvinist, from the Catholic to the animist. The idea is to teach the truth of the resurrected Christ from a fresh perspective that allows church denominations to continue in their tradition and yet challenges the reader to take the work of God in Christ seriously, be it Baptist or pagan, Adventist or Armenian. Like Paul, I have become all things to all peoples so that some... some, might be saved.
story
My focus is Story. In a way, I found myself imitating Moses and Jesus: good company, if you ask me! My first question was, 'Why did God choose to speak to us in story mode?' Well, it's because stories are expansive! As your civilisation changes, story has the capacity to adapt. That means stories can also be 'future proof'. The great stories never 'date' and continue to be relevant revealing more truths as our cultures changes. When we engage story, we become interactive. It starts to feel like an interactive video game when handled by a skilful teacher. The bible uses a multiplicity of genre to discuss human spirituality. Drink It! engages genre in gameplay, story, history, prophecy, teaching and puzzle. I use the 'Question and Answer' paradigm Jesus uses to invite the atheist or Christian or Buddhist to engage in Biblical theology.
creative thinking
The challenge of bible study today is that of creative thinking and the use of technology. Expressing old formats & ideas in new media is very much like the 'new wine in old wine skins' analogy. It's not just technology that's changed, it's how we think too that's changed. My aim is to challenge the thinking process, so that the reader or student might become more confident at approaching bible material critically.
visualisation
I once went to a bible study fair. As lots and lots of books with lots and lots of words and words. The problem with how we preach, teach, speak and worship is that it is... wordy. 'Pictures are for children', words for grown ups', right? But the bible prophets did not think like this. Further more, they engaged God and the people viscerally with the aid of imagery and imagination. Drink It! takes imagery seriously. Following prophetic tradition by exploring the concept of Landscapes, Repetitive Prophecy, Dark Clouds and Mountains, Superhero (son of man) paradigms, Water, Blood, Prophetic Concept Art and a whole paraphernalia of imagery tools that makes bible study stimulating fun.
gamification
New paradigms like 'game-storming' and 'storyboarding' are being used in project presentations in cutting edge businesses. This has given rise to the idea of gamification; that is to turn presentations into gameplay. But that isn't really new! Game-storming, Storyboarding and Gamification existed in story forms from Moses to Jesus. Jesus tended to ask questions before telling a story. Those story based questions required interactivity. They were gameplay and role play. Drink It! exploits bible based language games and game play. Storyboarding covenantal history crystallises Christian concepts in easy to understand visuals and language that are easily transferable and transposable to our context.
the author's story
I was born in Leicester, England. By the time I was 3, after watching a particular Doctor Who episode, I decided I wanted to grow up to be the guy who creates that! Blame, Doctor Who!

Studied various forms of art and then graphic design at Yaba School of Art and Design in Nigeria and then Theology at the London School of Theology. In-between, I worked as a visualiser in advertising and then as a a comic creator with 2000AD working of Judge Dredd strips for over 15 years. There was a three year hiatus from professional life when I went back to study theology. My degree dissertation was The Manga Bible which went on be a best seller the world over. I have since worked on a graphic novel on the life and geopolitical story of Jesus as seen in the gospels. A biography of Japan's greatest novelist (Natsume Soseki)is also in the works, not to talk of other several other books like Lion's Graphic Bible, Video Games like Evil Genius, TV like Atlantis, interviews in The New York Times, National Geographic, The Times, The Guardian, Wired and other international press. TV and Radio media like BBC, Channel 4, ITV and Channel 5 have interviewed me.

I have given lectures and talks at educational institutions like Eton College, the Queen's Foundation in Birmingham and big festivals like Greenbelt. Other commercial clients include blue chip companies like, Nike, Marvel and Sega. Finally, I featured in professional industry bibles like, Digital Art Masters 1 & 2, The Best of British Illustrations, The Art of Game Worlds, Definitive Comic Art Now and Black Londoners-A History. In the last 10 years, prompted by a stirring in my heart, I devoted my time to bringing my experience in visual communication and bible teaching into a series of books starting with Drink It!

Drink It! presenters

Moses
1st Anchorman
puah & shiphrah
correspondents
siku
author
John the Baptiser
2nd Anchorman